1). In Bunker Alfa security protocol, which Toxic Exploder doesn’t explode? 2). If you kill the blind one and then get the clear bunker Alfa floor 3 raider’s task - can you finish floor 3 in Alfa and have it count for the task? 3). Which box on each floor do you/can you get a grenade out of? 4) The guy who takes dog tags, patches and notebooks is called the Specialist, what is the other guy in that room who takes tickets called? 5) If the raider’s task says to clear a certain floor; does it matter if you clear it normal or security protocol? 6) If the raider’s task says to clear a certain floor; Do you have to take out everything on that floor that can attack you? 7) What good is the room between the specialist’s room and the bathroom on floor 1? 8) Of the 3 frozen rooms on floor 4; How many can you cross without taking damage? 9) If you somehow had to clear every floor for the raider tasks - what is the absolute minimum # of computer terminals would you HAVE TO access to complete the 3 floors? 10) Excluding Zombies and dead bodies, how many possible places on floor 1 can you temporarily store gear?
Oh. Might be worth paying z-coin for the stored rewards at the end of it. I was annoyed that the Z’s in the Lunar location didn’t count for hardly anything in the supply points!
Definitely not. Besides, there are 9 guns for a while, it's not the first supply event in the history. 75 coins can save me a lot more guns if I just search for Agility perk in the Lab instead.
(Edited by WickedSick1) Roly poly definitely does NOT work. I was hit twice LOL.BTW I gave up the 28 extremely rare rewards. First of all after I got a reanimator as my first 6 rewards, second cause I realized 6 hours of sleeping every day is not enough :D
@WickedSick1 I have bad news for you, bro. I shot the two Frenzied Giants in question and using this gun:
In security Protocol mode. The one behind the chainlink fence on floor 2 took 22 shots and the one behind the crowbar locked gate on floor 3 only took 19 shots. @MadraMor get the cloak and doubly so for I was told to receive it when I wasn’t supposed to. You have my blessing to try it yourself…
And to make it fair - neither gate/fence was opened first.
@Damion Judkins I didn't get what are the "bad news" supposed to be. Aren't you suggesting a different FG is armored, are you? Cause that would be a hilarious assumption, based on number of shots, especially using a modified gun with a huge chance for critical hits :D
Oh nooo. Let's pretend you've never sent the post, so you can keep the rests of dignity :D
Hmm. I didn’t consider criticals, but even without armor and if the other one had it. They should have been much more a change in shot count and more in the favor of the one without armor.
FGs have 10 armor. That's 38% damage reduction (14 instead of 23). Criticals are around 200% damage, so that would be around 29 for critical. 19 × 29 = 551, you don't even need to deal all-crits to the result you've just presented.
Unarmored FGs have 500 HP. You shot it 22 times for 23 damage = 506 damage. You managed to kill it with no criticals.
When you come with "I shot the FG once for 46 damage" instead, you'll have my attention ;)
Or just grab a non-crit weapon (crossbow, harpoon) and you'll see if it's armored or not immediately.
What do you think?